for me my weapon of choice is a sniper, so when these donks played q2 or 108 i can snipe they azz out of the game with aa and they will never see it coming...just call me sniper
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Thread: Call of Duty: Poker Warfare
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01-16-2012, 07:02 PM #81
- Join Date
- Jun 2011
- Posts
- 2,522
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01-16-2012, 07:38 PM #82
Zombies!!!!!!!! Have each team start with a zombie at the bottom of their list...... a black square, NPC!!! the zombie slowly creeps up the list, yeah, ZOMBIES ARE SLOW!!!! but if he catches you, YOUR DEAD!!!!!!!!!!!! lol
- more great idea to come - rofl
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01-16-2012, 07:38 PM #83
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01-16-2012, 07:49 PM #84
Napalm Strike, everyone on oposing team within a number of points from the target loses a % of points...
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01-16-2012, 08:33 PM #85
- Join Date
- May 2011
- Posts
- 123
lol just keep the upgrades coming lol. flamethrower maybe grenade launcher
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01-16-2012, 10:33 PM #86
its too bad that youcouldnt add abilities to the poker interface, now that would be sweet. push a button and cause opponent to fold... heh, so many great ides if that was possible...
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01-17-2012, 05:51 AM #87
- Join Date
- May 2011
- Posts
- 639
Sounds like a really crazy promo, should be fun...
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01-17-2012, 09:22 AM #88
So I guess there's enough people who like this idea to make it then
"And Shepherds we shall be. For thee, my Lord, for thee.
Power hath descended forth from Thy hand. Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti."
http://www.youtube.com/watch?v=7_AtUXdXA_s
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01-17-2012, 01:34 PM #89
Weapons We have so Far:
- Nuclear Warhead: Any points player earns for next tourney doesn't count
- Tomahawk Missile: Any points in the next tourney are reduced by 50%
- Attack Dogs: affected player loses 2% of all points earned to date
- Spy Infiltration: Any points affected player earns goes to you instead (For the next tourney if they played)
- AirStrike: Any points in the next tourney are reduced by 75%
- Riot Shield: Cancels out any effects on you (Or someone you pick)
- Mercenaries: Pick 1 player (or random player) not involved in the promotion, you get any points he wins (or 50%, 100% might be to much)
- Landmines: Place it on a position for the next tournament. Be aware, if your teammate finishes here, friendly fire is activated
- Medi-vac: Use on friendly players, any points they earn next tournament increased by 25%
- Jump on Grenade: You earn no points next tourney, but anyone finishing 1 spot above or below you (Friendly) earns 25% more points
- Sniper Rifle: Reduces points to 0 any enemy 5 spots EXACTLY above you (So if you finish 7th whoever is in 2nd if an enemy this would effect)
- EMP: Player wins no weapons from next tourney
- Clusterbomb: ?????
- FlameThrower: ????
- Napalm: ????????Last edited by Zab; 01-19-2012 at 12:09 PM.
"And Shepherds we shall be. For thee, my Lord, for thee.
Power hath descended forth from Thy hand. Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti."
http://www.youtube.com/watch?v=7_AtUXdXA_s
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01-17-2012, 01:47 PM #90
Napalm - Placed on target players location/position, 25% damage each round lasting till that player is able to leave/retreat from that position.
Tactical Nuke - Calls in a airdrop placed on a position and detonated after (specific number) of rounds, so the unlucky person who gets stuck there takes the damge.
Body Armor - Place on yourself or a teammate (not visible toother team) all damage taken from next abiliity used against you reduced to 0. Essentially an opponent may waste a great ability on you.
Ghost - Apply to target player, this player passes over all detonating squares <cannot be seen by choppers ect.> This could be useful to apply to a teammate you think has a chance of taking a hit.
Hardened - If a player lands an attack on target, but that target is using body armor or ghost they may activate this to do damage as normal. (possibly a team decision and a team ability) 1 per team.
Team Immunity - Each team starts with 1, for the complete war and may use it to negate all damage to all players in any given round after all damage is done.Last edited by PlanetRED; 01-17-2012 at 05:46 PM.