Make it avg finish position for the day by a percentage... finish 10/100 in carbon gets you in the top 10% of field, and 3/30 in bcp gets you 10%, then say you get 12/30 in juicy for 40%. Avg those for the day and get (10% + 10% + 40%) / 3 = 20%
Every team avg. their players percentage for the day, week, month and the lowest % wins! (meaning you finished in higher positions based on number of players in game)... That way there is no restriction on how many you can play and does not disadvantage those who can only play one game a day.
Results 1 to 10 of 51
Hybrid View
-
07-07-2013, 12:08 PM #1
- Join Date
- Oct 2012
- Posts
- 76
-
07-07-2013, 12:18 PM #2
I am thinking we could do...
Teams are made up of 5 people max.
We take your teams score of your TOP 3 people (maybe 2?) and add them together
Then we take your teams TOP 3 tournaments of the day
So if only 1 person played all day long, and the other 4 didn't.. Then thats your score from that 1 person's best 3 games..."And Shepherds we shall be. For thee, my Lord, for thee.
Power hath descended forth from Thy hand. Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti."
http://www.youtube.com/watch?v=7_AtUXdXA_s
-
07-07-2013, 12:27 PM #3
Last edited by Swittie; 07-07-2013 at 12:30 PM.
In the beginning God said : "The four dimensional divergence of an antisymmetric second rank tensor equals zero", and at once there was light.